subnautica vr oculus quest

I can get the animations working again by going up to a certain height where the lighting on base components suddenly changes. I hope this is not a reflection on the state of vr. Fixes the badly positioned player model. It wouldn't even load Subnautuica's title menu. I know the Sub devs had some problems with it for Subnautica and I reckon this will be behind their decision.

Whilst subnautica VR was flakey it was fantastic despite that imo. The walk speed option is found under the General Tab in the Options menu. Made changes to the body positions to keep the the player's head matched to the body under all conditions.

VR will grow in time and these games that have VR now will be purchased at a later date by users that are new to VR. All the assets in this file belong to the author, or are from free-to-use modder's resources, You can upload this file to other sites but you must credit me as the creator of the file, You are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator, You can convert this file to work with other games as long as you credit me as the creator of the file, You are allowed to use the assets in this file without permission as long as you credit me, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are allowed to earn Donation Points for your mods if they use my assets,, You can now move your head independently of the PDA position, PDA now opens in the correct position regardless of the Seamoth's pitch. If there is anyone who has found a way to update the Oculus version please post how you did it to help others.

Give him back something broken.". Also scaled down the HUD for the cyclops camera to make it more visible.

(According to the Oculus Store, Subnautica for the Rift launched March 2016.) By using our Services or clicking I agree, you agree to our use of cookies. I won't be buying it either with no VR.. Fixed the body offset problem when re-centering your position in VR. I hope they port subnautica vr into the quest but I don't know, Just a thought but i would be very happy if it got ported over :) Edit: I think it would be really cool to dive to the depths in vr, be able to drive submarines and come up close and personal with the aurora.

Fixed bug where body animations were frozen if VR animations were enabled after loading a game. Let me know if you agree/disagree or if you know anything about it or if it's even possible. I'm not that worried about the lack of proper VR support in Subnautica: Below Zero. This mod adds features to improve the VR experience in Subnautica. Just like he did with the first Subnatica. small portion of our planned Pure and simple.

Also it's 20GB on PC. I'm sure the mod took some doing but I doubt it would have even been possible without the BFG SBS version.

Fixed the issue where the player body would show up in front of the head position.

14. The BFG version added already rendered to side by side 3D added so there is no need to have 3rd party 3D driver and perfect 3D without any additional GPU.

Renaming beacons seem to work properly now as well as long as you keep the cursor on the text field, when using the mouse and keyboard.

Subnautica VR on Oculus Quest? 350Z gone. Also fixed the cursor alignment issue on menus in the world like the scanner room and cyclops menus. Ye was looking forward to this, but without VR it isnt interesting. A slider has been added to adjust the walk speed in VR since the default VR walk speed was 60% of the non-VR walking speed. (still working on the PDA closing glitch). This problem makes it even harder to generate sales. A shame, as rough around the edges as the VR support is in the first game, it is still a great experience in VR. I'm much more worried about the lack of proper VR support in Subnautica . For those that had a problem with the PDA being too close, it has now been moved further back, tilted and scaled up to improve visibility. save. No idea why they would have done this but it was causing issues when VR animations were disabled. The Oculus Quest is finally here, making wireless, room-scale virtual reality an affordable reality—no PC required. They aren’t planning their new game (Subnautica but it’s cold) to support PCVR and the implementation of Subnautica/VR had a lot of issues. Mod name Notes; QModManager 3.2.1: Permissions and credits Credits and distribution permission. Date Posted: May 25, 2019 @ 12:11pm. Added an option in the in game menu to recenter the VR position so you don't have to blindly search for the F2 key on the keyboard while the headset is on. I would say that the Doom 3 VR mod had advantages that few if any other game ever had. Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources; Upload permission You can upload this file to other sites but you must credit me … Press question mark to learn the rest of the keyboard shortcuts.

Difficult for the quest.

Added an option in the General tab to disable the HUD unless you're looking down to help with the issue of the HUD obstructing the PDA. What I regard as silly are those that are into it because it's the current fad. I hope I'm wrong but I think subnautica is too much demanding for the quest.

I would hope  vr generate decent enough sales to cover dev costs at least. Requirements Nexus requirements.

There's only one way to hurt a man who's lost everything.

i7 8700k @ 5ghz (water cooled), Asus Rog Strix Z370-E Gaming, Corsair 270R case, MSI 1080ti Gaming X, 32 GB Corsair Veng DDR4 2666 Ghz, Adata SX900 SSD, 1TB M.2 SSD, Adata Su800 SSD, Adata SU650 SSD, BarraCuda 2TB HD, Toshiba 3tB HD, Rift (dead), Rift S, Win 10 Pro 2004, Inateck KT4006 USB3.0, "Presently developing a VR project (outside of my profession) due to the lack of availability of what I would like to experience". Made the PDA slightly smaller. Dirty nappies, no sleep & practical transport incoming. Have the devs mentioned it at all? Further improves visibility when using the Seaglide.

Subnautica: Below Zero is now in a state that’s a little bit better than the base game is in VR (with at least decoupled hands and PDA’s at proper distances)! #1 < > Showing 1-1 of 1 comments . Besides, this release is nowhere near ready for prime time: Below Zero is full of bugs, runs poorly, and includes only a Thank goodness for VR. I made the cursor visible when using mouse and keyboard and not using the gaze based cursor option. If you want to get involved, click one of these buttons! The mouse cursor was originally invisible in VR and even when using the gaze based cursor, the alignment of the cursor was wrong. The Best Oculus Quest Games to Introduce to VR Newcomers. 23 comments.

Log in to view your list of favourite games. The Seaglide position is now more consistent. Makes the loading screen more comfortable to look at by removing the background image and displaying the Alterra logo and loading text in the middle of a black screen. Playing Subno in VR makes me sick. I made a significant improvement to the PDA position and scale.


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